On 7/8/2022 at 4:28 AM, sophsoph316 said:
I have both versions of Doom 3 and was wondering which version would be better considering I've never played Doom 3.
Doom 3.
simply because there are much more MODS for it.
its really unfortuanate the bfg edition is kinda useless in that regard
my Setup is:
for better looks:
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- HD Textures
- Phorzo particles for sikkmod (simply plug&play with other mods)
- parallax
gameplay:
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- perfected doom 3 (tweaked)
- ultraviolence (tweaked)
- these both merged together
- ultra violence just the ability to spawn more than 1 monster for each spawn, the spawn-table also got completely adjusted, to the point that each monster has its own buddies to spawn to fit in well and add more to the gameplay
so there are at least twice as much enemies now (no matter the map).
- perfected got tweaked even further (some sounds needed dire adjustment (shotgun sound is severe pain in the ass for example) more aggressive and faster reactin/firing security, player auto fire pistols, machinegun higher fire rates and more tweaks, carry more ammo, and much more tweaks, etc)
- makes up for a half-spooky, half action gameplay - leaning into the action department, but quick save is really needed
so due to the chance that death is always imminent the horror is guaranteed
maybe i share my mod pack as soon i get rid of some bugs
- also i want to add some RPG-MOD-Element adjusted that HEALTH and ARMOR will increase over time
(maybe also mixed with ability to carry more ammo), so you get more dureable over time, and there is feel for progress
- all weaons fit a purpose (except pistol, although it is much more powerful, but as long you have something better you will use better ones as long you have the ammo. and if not you are probably fucked anyway. but pistol is good for early gameplay)
however, doom 3 with mod support is a hidden gem, that really will made me look again
with some polish is is simply 2022 gameplay. survial-action mixture in a spooky environment
not that arena shooting power fantasy with "flame belching enemies for armor with double dash"-gameplay that reminds me of super mario
that is contrary to what i want to expierience.
the main point why doom 3 is the next logical step from doom 2 is because no matter how much you tweak it (hd textures, gzdoom, etc), 2d sprites cannot keep up with the graphical expierience
i think that doom 2016 and eternal can also be modded to fit better a gameplay with an alternate universe where you are not the "doom slayer" who jumps around like mario, but simply an enganged man (who can carry an unrealistic amount of ammo and weaponry for the sake of gameplay ;)) who really shits his pants while strugling with his enemies (but has the chance to beat them due to gameplay purposes and the advanced UAC weaponry).
i like to be mobile, so mediocre-fast movement is ok and much needed (we dont want to waste out time, and also not get artificially challenged by running around like a gimp or dying from falling 2 meters), but not for double jumps and that sort of things, thats nothing i can identify myself with.
Edited by Mabuse